Alchemy


Learning about Alchemy. [Guide] by Ryoko from SRF





I've seen a lot of posts in the past about alchemy, and how some people can never +5 their items or weapons.


Alchemy can be very frustrating, but at the same time very rewarding. Alchemy is one of the better things about silkroad that I like. Much like gambling it is very addicting, and its always something to do when your bored of grinding.


70 levels of silkroad, and I still can't wait to get out of work and play.


So today I will share with you - my alchemy.


I'm not rich and none of my protectors are SOS, but thats besides the point. (Shout out to all players who are legit and poor! :D )


I see a lot of people say they've used 80 some elixirs and don't have a +4 weapon. I see a lot of people complaining that they have used 6 astrals and their weapon always fails.


Alchemy 101


The biggest secret to alchemy is right in the help file, as follows:

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If I purchase an item, and it goes 1-2-3 very easily, I know it can go to +4.


If the item fails on 2's and 3's, you know its going to be difficult to get +4.


If the item goes 1-2-3-4 easily, I know the item can go to +5.


If it was real easy to go +5, this item has potential to be +7.


If it took 50 elixirs to get to +4, your going to have a very hard time getting +5.


I think people lose a lot of money because they just won't admit the item has bad luck. Eventually, its time to put the item down and try a different one. There are reasons some people get +5 on the first try, and you couldn't get it with 80 elixirs.


Maybe it takes a couple tries, but I usually get it. Sometimes I buy items cheap and +5 them just to sell them again.


My chest and gloves would never go +5. I replaced them. Chest went on second try. Gloves went on fourth try.


Both of my rings went on first try. But my earrings didn't. After a couple million in elixirs, I replaced them, and +5'ed my new ones third try.


My +7 bow went about like this. 1-2-3-1-2-3-1-2-3-1-2-3-4-4-5-6-7.


Here are some examples of very rewarding moments.

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Why won't your item go +5 ?


-The item has poor luck, and probably won't go +5 easily.
-Some items were never meant to be +5
-You have no discipline, and you crammed 40 elixirs in the window and lost them
-You told yourself it has to go eventually' which is only somewhat true.


Will you +5 my item?


No. (^_~)


Lucky


Don't think anyone knows how lucky 'truly' works. Neither do I. But heres a hypothetical theory.


You fail. You use a lucky. Its not enough - you still fail.
You fail. You use a lucky. Its enough - and succeeds.
You succeed. No lucky used.


This *tries* to explain the lucky phenominum:


Succeed without remove
Succeed with remove
Fail with remove.


The Goods


I rarely share info about my character... and I really wanted to finish the +5 set. But the cap might go up and these will be sold. So heres my current works. Shoulders and boots unfinished, because they suck.


Following that, a project I just finished (glaive). It took 4 astrals to make it +5, so I dont think Im going to try +7.

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